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Meridian 59 User's Guide
Renting A Guild Hall
A guild hall is a haven and home for your guild. Guild halls vary widely in opulence and value, but they all come equipped with:
- A foyer, which anyone may enter. Anything said in the foyer is not heard in the rest of the guild hall, except perhaps as a muffled conversation.
- A front door, a magically-controlled portal which opens only for full members, allies, and Guardians.
- A secret door, operated only by password, which leads to a storeroom. You can store your Worldly Goods in this chest, and they will not be lost if you happen to die.
- A guild newsglobe, the guild's communication center, which any guild member may post to or read from.
- A container in which you may store items. To place an item in a container, drag the item from your inventory to the container. To retrieve an item from the container, drag your mouse pointer from the container to your inventory.
- A switch that controls the building's defenses. This switch is hidden in a secret place. If this switch should be flipped, anyone can enter the hall to capture it.
When you rest in a guild hall -- your own or anyone else's -- you recover your vigor twice as fast as you would anywhere else (except an inn, where the same rule holds true).
If you are in someone else's guild hall, and you log off, you return to the foyer of the same guild hall when you return.
You may not rent a guild hall until your guild members have a combined total of at least six hours in Meridian 59 following the guild's creation. Once you have accrued this maturity, you may approach the Guild Creator. Here's how to rent your own guild hall:
- Approach the Guild Creator with large sum of money in hand.
- Type Buy at the text line.
- Select the guild hall you want from the list that appears.
- Type the password that will open the secret door to the storage chest. The Guildmaster may change this password at any time.
- Click OK to take possession of your hall. Anyone who is standing inside this guild hall when you click is instantly teleported to the hall's foyer, and your guild is free to move in!
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